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Wednesday, March 27, 2013

Mechanisms of Mal’al



The Masters of Malice


It’s been less than two months since Chaos Daemons and Daemons of Chaos books hit the shelves, and already talk has died out on the interwebs. Some speak in hushed tones and others tout the strength of these books, but I for one am still finding lots to love about Chaos Daemons in 6th. At first glance, some things look way stronger than they are. Horrors and flamers for one, as they used to be the shooting end of the Chaos Daemons book. Now shooting is almost totally gone in the 6th edition book to be replaced by horde mechanics and fast assault units, oh which the book specializes in. At least five units in the codex have the ability to contact close combat on your second turn, in and of itself an amazing feat. This is made better by
Mal'al cares not where the chaos flows,
only that it comes with malice....
the fact that daemons now have a way to overcome their lack of grenades in a heavy cannon unit that may end up a must have. Over crowded fast and heavy slots hurt the codex, as do over priced headquarter units, but super cheap and decent troops balance this out. With the silly Warp Storm chart, mono-god armies seem to be a good idea but honestly the only decent lists seem to be a potpourri of a little bit of everything.  It took me a few weeks but I’m finally happy with the list I developed, even though there’s some debate about the Bloodthirster.

1850 Chaos Daemons
Slaves Of Malice
Hctib Enrohk, Blood Thirster(Eternal Blade)
Wolthlkay (Slaneeshi Herald(Steed,Portalglyph))
Kanrak
Elite
Flamer slaves with boss
Troops
Plaguebearer slaves(10 with boss)
Plaguebearer slaves(10 with boss)
Plaguebearer slaves(10 with boss)
Daemonettes slaves(15,boss)
Daemonettes slaves(15,boss)
Fast
Flesh hound slaves(10)
Flesh hound slaves(10)
screamer slaves
Heavy
Enrohk Cannon
Enrohk Cannon
Total 1849

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