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Showing posts with label stompy. Show all posts
Showing posts with label stompy. Show all posts

Monday, March 12, 2012

CHAOS DREADNOUGHTS NOW FILLED WITH 200% MORE AWESOME!!!!!!!!!!!!!!!!!!!!!!

STOMPY STOMPY STOMPY

NEW FROM FORGEWORLD, BLENDERTRON 5000!
Yes, Chaos gets a little bit of love. What's not to love about old doom face here? Awesome rules, check. Decent points cost, check. Some of the best rules for Chaos dreadnoughts in a long long time, double check. I don't usually buy Forgeworld models, but this one is a winner I think. Go here to check it out MOST AWESOME CHAOS ENGINE OF KILLYNESS!!!!!!

Thursday, February 16, 2012

Tyranids T6 R US


My Baby Maker
The Tyranid Codex is sup-par. That is a fact and it cannot be ignored. However, there are some shining lights in the codex, and Tyranids are still one of the most fun armies to play around with at the moment. They were my first army at the tail end of 2nd edition, and they are also my largest. I have amassed over 14k points of Tyranids including the old OOP Armourcast creatures, and have no plan to clear out my stock. With that in mind, I’m trying my version of T 6 R Us (monstrous creatures/creatures with T6 or more only). I have maximized the amount of T6 creatures and taken out the usual Hive Tyrant aspect. I just feel the Tyrant is something that nearly always fails to justify his expense in the 5th edition book. Four Tervigons should provide enough fodder to prevent my big beasties getting gibed in combat, and with Hive Guard x 3 and Tyrannofex x 2, I should have adequate anti-tank. Happy human smashing!!!!

T6 'R US (1750pts)
1750pt Tyranids 5th Ed (2010) Roster (Standard)

Selections:

* HQ

    * Tervigon
        (Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
        Bonded Exoskeleton, Catalyst, Claws and Teeth, Cluster Spines, Dominion, Toxin Sacs

* Elites

    * Hive Guard Brood
        * 2x Hive Guard
            (Instinctive Behavior - Lurk)
            2x Claws and Teeth, 2x Hardened Carapace, 2x Impaler Cannon

    * Hive Guard Brood
        * 2x Hive Guard
            (Instinctive Behavior - Lurk)
            2x Claws and Teeth, 2x Hardened Carapace, 2x Impaler Cannon

    * Hive Guard Brood
        * 2x Hive Guard
            (Instinctive Behavior - Lurk)
            2x Claws and Teeth, 2x Hardened Carapace, 2x Impaler Cannon

* Troops

    * Termagant Brood
        * 10x Termagant
            (The Scuttling Swarm)
            10x Chitin, 10x Claws and Teeth, 10x Fleshborer

    * Termagant Brood
        * 10x Termagant
            (The Scuttling Swarm)
            10x Chitin, 10x Claws and Teeth, 10x Fleshborer

    * Termagant Brood
        * 10x Termagant
            (The Scuttling Swarm)
            10x Chitin, 10x Claws and Teeth, 10x Fleshborer

    * Tervigon
        (Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
        Adrenal Glands, Bonded exoskeleton, Catalyst, Claws and teeth, Cluster Spines, Dominion, Toxin Sacs

    * Tervigon
        (Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
        Adrenal Glands, Bonded exoskeleton, Catalyst, Claws and teeth, Cluster Spines, Dominion, Toxin Sacs

    * Tervigon
        (Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
        Adrenal Glands, Bonded exoskeleton, Catalyst, Claws and teeth, Cluster Spines, Dominion, Toxin Sacs

Yes, he is happy to see you.
* Heavy Support

    * Tyrannofex
        (Fearless, Instinctive Behavior - Lurk)
        Armoured Shell, Claws and Teeth, Cluster Spines, Rupture Cannon, Thorax Swarm with Desiccator Larvae

    * Tyrannofex
        (Fearless, Instinctive Behavior - Lurk)
        Armoured Shell, Claws and Teeth, Cluster Spines, Rupture Cannon, Thorax Swarm with Electroshock Grubs

CHAOS SPACE MARINE STOMPY STOMPY DEATH!!!!!!!!!!

            At 1750…..      

From DakkaDakka
       
Okay, so a completely non tournament worthy list, just out for fun. I like this idea and think it’s kind of like Robot Rally taken further.  Idea is to use the Daemon Princes If able to lash units for the defiler to blow up real good. With the change to Fire Frenzy, the dreads are almost no risk at all, and they work like normal dreads. Troops are there to facilitate the Greater Daemon’s arrival. I chose regular old troops instead of fancy ones as it lets me get a meltagun and powerfist still in case they end up in a fight. Hopefully you can get the one that doesn’t have a fist into position to spawn the Greater Daemon. ‘Hope Springs Eternal though…. As always, havoc launchers on the rhinos of course. 

Stompy Stompy CSM (1750pts)


* HQ
    * Daemon Prince- Lash of Submission, Mark of Slaanesh, Wings
        (Eternal Warrior, Fearless, Invulnerable Save (5+))
            * Daemon Prince - Lash of Submission, Mark of Slaanesh, Wings
        (Eternal Warrior, Fearless, Invulnerable Save (5+))
        * Elites
    * Chaos Dreadnought - Multi-Melta * Dreadnought Close Combat Weapon- Twin-Linked Bolter
        (Crazed)      
  * Chaos Dreadnought -  Multi-Melta * Dreadnought Close Combat Weapon- Twin-Linked Bolter
        (Crazed)
* Troops
    * Chaos Space Marines  
        4x Chaos Space Marine, Meltagun
        * Aspiring Champion - Bolt Pistol, Bolter, Power Fist
        * Chaos Rhino- Havoc Launcher
    * Chaos Space Marines
        4x Chaos Space Marine, Meltagun
        * Aspiring Champion - Bolt Pistol, Bolter, Power Fist
      * Chaos Rhino - Havoc Launcher
    * Chaos Space Marines  
        4x Chaos Space Marine, Meltagun
        * Aspiring Champion - Bolt Pistol, Bolter, Power Fist
        * Chaos Rhino - Havoc Launcher
   * Chaos Space Marines  
        5x Chaos Space Marine, Meltagun
        * Aspiring Champion -Bolt Pistol, Bolter, Close Combat Weapon
        * Chaos Rhino - Havoc Launcher

* Heavy Support
    * Chaos Defiler - Reaper Autocannon, Twin-Linked Heavy Flamer
        (Fleet)
       * Chaos Defiler - Reaper Autocannon, Twin-Linked Heavy Flamer
        (Fleet)
       * Chaos Defiler -Reaper Autocannon, Twin-Linked Heavy Flamer
             (Fleet)
* (No Category)
    * Summoned Greater Daemon
        (Fearless, Invulnerable Save (4+))