So, the new rosters for most AKT armies are out, and there is some fantastic stuff going on. We still have to wait for full game rules to come out, but it's looking really good so far. Go to ShadowWar to get a pdf of your very own.
WAUGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Saturday, April 01, 2017
New Year, New Ambition
So in the hopes of staying positive, I'm trying to finish off my armies as is with as little purchasing as possible. That means getting my current stuff assembled AND painted. Painting is my hardest activity but with new compression gloves, it gets easier. Also, Shadow War: Armageddon is coming out, with BRAND NEW kill team rules that are sexy as hell so I hope I can get a copy. Lastly, Codex Supplement: Traitor Legions is out and is fantastic. Go buy it, now.
Tuesday, April 05, 2016
What Is On Slate Right Now.....
Just to clarify what I'm currently working in, it's pretty much just KoW, WH40K and Wok at the moment. Wrath of Kings is taking the longest because I'm also treating both armies as my artistic level endentures. WH40K seems to be a never ending process as more chaos spawn seem to cross my pallette all the time. As a way to keep track below is a list of the armies I either play or am working on to play.
Malifaux
ARCANIST
Ten thunders
Outsiders
Wrath of Kings
Teknos
Hadross
Sunday, March 13, 2016
EVERYTHING'S GETTING ON TRACK!!! HAPPY BELATED NEW YEAR!!
Okay, the end of last year was brutal, but I hope most things have ironed themselves out. Lots of things are going on in the miniatures world, with tons of products coming out every month including the new Deathwatch game from Games Workshop. Despite how you might feel, even at the extreme price of 165$ the game's a good deal and is on my "things to buy down the road", but more importantly I'm working on 1) Kings of War, 2)Malifaux, 3)Wrath of Kings, 4)Warhammer 40k, 5) anything else I have left over. Some progress on my armies is below.
I don't know how quickly I'll be working on anything besides Kings of War, since money had become increasingly tight, but with my new job I have an abundance of time I hope to put to good use. There are so many good games out there right now, I hope people will give everything a try and not let their bias get in the way of trying something great. Either way, get out there and play something, even if it's Monopoly or Chess, get out and interact with people and spread the word.
In case you're wondering about a model I used, just drop me a message or ask in the comments. Right now my current armies that are all WIP for Kings of War are The Herd, Forces of Nature, Nightmares, Varungar, Forces of the Abyss, Salamander Armies and The Empire of Dust. Aside from The Herd and Forces of the Abyss, I don't plan to finish any of them soon. I plan as of right now to take my Herd or Forces of the Abyss to the SlobberknockerGT 2016 later this year. For more information go to Slobberknocker GT 2016!
In closing, I finally finished my Nurgle Chaos Lord of the Crimson Laughter!!!
| Kings of War Great Totem Herd |
| Kings of War Avatar of the Father Herd |
In case you're wondering about a model I used, just drop me a message or ask in the comments. Right now my current armies that are all WIP for Kings of War are The Herd, Forces of Nature, Nightmares, Varungar, Forces of the Abyss, Salamander Armies and The Empire of Dust. Aside from The Herd and Forces of the Abyss, I don't plan to finish any of them soon. I plan as of right now to take my Herd or Forces of the Abyss to the SlobberknockerGT 2016 later this year. For more information go to Slobberknocker GT 2016!
In closing, I finally finished my Nurgle Chaos Lord of the Crimson Laughter!!!
| Nurgle Chaos Lord Crimson's Laughter Warhammer 40K |
Tuesday, November 17, 2015
Updates Coming Soon
Been neglectful of the ole blog for the last year, but that's about to change. With all the changes as late (graduation, quitting my job of 10 years, getting my CSM armies up and running and clearing out my other armies) plans are in place to go back to regular updates of my blog, on the effect of every 2 or 3 days. First WIP of new CSM list should be any day now.
This is my almost done Nurgle Lord for the Purge of Slaughter.
And this will be his counts as Palanquin, the Beasts of Slaughter.
This is my almost done Nurgle Lord for the Purge of Slaughter.
And this will be his counts as Palanquin, the Beasts of Slaughter.
Sunday, January 05, 2014
More Kill Team Madness
Just a real quick post from the phone but first two killteams are nearly finished painting and war hammer regiments are nearly finished. So far my kill teams consist of
Five plague marines with lightning claw double melts guns and a nurgle chaos spawn
And 4 nurgle spawn with 10 cultists.
Pictures tomorrow.
Five plague marines with lightning claw double melts guns and a nurgle chaos spawn
And 4 nurgle spawn with 10 cultists.
Pictures tomorrow.
Tuesday, December 31, 2013
In the Year 2014................
Well, Tyranids come out in 2 weeks. That's a huge start to the year. Even if they suck there will be some good conversion material/base models to be had. I don't know how exciting the book will be, but I'm still in the throes of loving small scale battles. With the release of Deadzone, new Killteam rules, and Regiments of Renown, all my interest is in small scale battles. More articles and battle reports to be had in the coming year, but for now here's my current Kill Team featuring Mortimer and friends.
Wednesday, March 27, 2013
Mechanisms of Mal’al
The Masters of Malice
It’s been less than two months since Chaos Daemons and
Daemons of Chaos books hit the shelves, and already talk has died out on the
interwebs. Some speak in hushed tones and others tout the strength of these
books, but I for one am still finding lots to love about Chaos Daemons in 6th.
At first glance, some things look way stronger than they are. Horrors and
flamers for one, as they used to be the shooting end of the Chaos Daemons book.
Now shooting is almost totally gone in the 6th edition book to be
replaced by horde mechanics and fast assault units, oh which the book specializes
in. At least five units in the codex have the ability to contact close combat
on your second turn, in and of itself an amazing feat. This is made better by
![]() |
| Mal'al cares not where the chaos flows, only that it comes with malice.... |
1850 Chaos Daemons
|
Slaves Of Malice
|
Hctib Enrohk, Blood Thirster(Eternal Blade)
|
Wolthlkay (Slaneeshi Herald(Steed,Portalglyph))
|
Kanrak
|
Elite
|
Flamer slaves with boss
|
Troops
|
Plaguebearer slaves(10 with boss)
|
Plaguebearer slaves(10 with boss)
|
Plaguebearer slaves(10 with boss)
|
Daemonettes slaves(15,boss)
|
Daemonettes slaves(15,boss)
|
Fast
|
Flesh hound slaves(10)
|
Flesh hound slaves(10)
|
screamer slaves
|
Heavy
|
Enrohk Cannon
|
Enrohk Cannon
|
Total 1849
|
Friday, March 22, 2013
Sons of Silence @1850 for 6th edition
So far this is what I've got for my Sons of Silence at 1850.
+++ 1850pt Chaos Space Marines 6th Ed (2012) (Primary
Detachment) Necrons 6th Ed (2011),(Allied Detachment), +++
Chaos Space Marines
+ HQ +
Ragey McRagerson -
Chaos Lord
Axe of Blind
Fury, Bolt Pistol, Gift of Mutation, Juggernaut of Khorne, Mark of Khorne,
Sigil of Corruption
Force Axe - Sorcerer
Aura of Dark
Glory, Bolt Gun, Close Combat Weapon, Psk Level 2
+ Troops +
Chaos Cultists
22x Cultists
10x Chaos Space Marine
Plasma Gun, Plasma Gun, Aspiring
Champion, Close Combat Weapon
+ Fast Attack +
Heldrake
Baleflamer
Heldrake
Baleflamer
Chaos Spawn x3
+ Heavy Support +
Maulerfiend
lasher whips
Maulerfiend
lasher whips
Necrons
+ HQ +
Necron Overlord
Mindshackle
Scarabs, Warscythe
* Royal Court
Harbinger of the Storm
Voltaic Staff
Harbinger of the Storm
Voltaic Staff
+ Troops +
5x Necron Immortal
5x Gauss
Blaster (Gauss Weapon)
* Night Scythe
Twin-Linked Tesla Destructor
5x Necron Immortal
5x Gauss
Blaster
* Night Scythe
Twin-Linked Tesla Destructor
Fortification
Aegis Defense Line
with Comms relay
One Mans Take on Marines of Chaos
It's been a little while since both Chaos Space Marine and Dark Angels codices came out to great fanfare which generally turned to disappointment. I won't review the Dark Angels codex, because it isn't one I use often enough to comment, but aside from the really sub par flyers, it strikes me as being very decent for 6th. Now further forward onto chaos!
First lets discuss the obvious controversy, Mr. Heldrake. When the book first released only a few of us realized how good this thing is. Then the arguing started, is it 90 degree firing arc, is it 180, maybe even 360? I was always in the 180 camp myself, as I am with the Necron Doomscythe. When the FAQ hit the fan, Chaos had a bonafide marine killer via Mr. "I shoot fire out my ass" Heldrake with his 360 line of sight. While I don't agree with it, I will abuse the hell out of it. Now onto the review.
There are several areas where Chaos Space Marines came out ahead, mainly fast attack and headquarters. The special characters are all pretty good, and Huron and Abaddon are great. Generic HQs like the sorcerer, the lord and the Dark Apostle are also great. In fast attack, CSM has come out on top of any other codex in the game, maybe even better than Tyranid elite choices. You've got the astounding Heldrake, great bikes and spawn, and really solid raptors with the only stinker being warp talons. Here's where the virtual gold ends, as we now delve into the sub par troop choices. Yes, we get cheap chaos marines, but being 1 point less than a dark angel with better weapon options is a real buzz kill If you don't realize how big a game changer a rule like "And They Shall Know No Fear" is, you don't know the game. with no reliable way to get fearless or ld 10, chaos really suffers compared to Dark Angels. This is almost mitigated by the super cheap cultist. While cultists aren't honestly good in and of themselves, they can be used to great effect and comparing them to things like termagants or imperial guard troops isn't fair, as CSM doesn't have those available. You could easily ally in some Imperial Guard units, but then you kill off your other ally options. Cultists are a tool, and as a tool they enhance the codex. Now we have the classic FOC swaps of cult troops and chosen, but honestly with the lord taxes most of the options aren't that appealing. Speaking of elites, we have many units that could have been so great, but fell flat. My expectations for chosen were high, but points cost or the lack of fearless killed that. Terminators are a very middle ground unit. Not great at anything, but a Swiss army knife you can use to do many things well. Mutilators are a filler unit in the codex and do nothing that an obliterator can't do, but with the benefit of having no guns. Possessed honestly aren't bad at all, and could be really good if you get them into combat. With only an expensive land raider as a delivery system, that's easier said than done. Heavy support is crowded with no astounding choices, but some very very solid ones. Predators are still good and av 13 in 6th isn't as bad as feared. My favorite of the new models, the Maulerfiend is a great unit, fast as hell, mean as shit and carrying tentacles that make any hentai fan giddy. For what it does, it's also a cheap unit with a measure of survivability. Havocs, obliterators and forge fiends are all solid choices, although obliterators cost more and forge fiends are overpriced for what you get (the model helps this by the "rule of cool".) We have left the Defiler, Vindicator and the land raider for last as while none are BAD per sa, they are all sub par choices and might be situational at best.
All in all, it isn't a great codex, but it is a good codex and as 6th edition continues on, it might be solid. With the accelerated pace of Games Workshop releasing a codex or army book every month, we should know quickly how well Chaos Space Marine stacks up. Tau are due beginning of April, so let's hope the rumors are kind.
First lets discuss the obvious controversy, Mr. Heldrake. When the book first released only a few of us realized how good this thing is. Then the arguing started, is it 90 degree firing arc, is it 180, maybe even 360? I was always in the 180 camp myself, as I am with the Necron Doomscythe. When the FAQ hit the fan, Chaos had a bonafide marine killer via Mr. "I shoot fire out my ass" Heldrake with his 360 line of sight. While I don't agree with it, I will abuse the hell out of it. Now onto the review.
There are several areas where Chaos Space Marines came out ahead, mainly fast attack and headquarters. The special characters are all pretty good, and Huron and Abaddon are great. Generic HQs like the sorcerer, the lord and the Dark Apostle are also great. In fast attack, CSM has come out on top of any other codex in the game, maybe even better than Tyranid elite choices. You've got the astounding Heldrake, great bikes and spawn, and really solid raptors with the only stinker being warp talons. Here's where the virtual gold ends, as we now delve into the sub par troop choices. Yes, we get cheap chaos marines, but being 1 point less than a dark angel with better weapon options is a real buzz kill If you don't realize how big a game changer a rule like "And They Shall Know No Fear" is, you don't know the game. with no reliable way to get fearless or ld 10, chaos really suffers compared to Dark Angels. This is almost mitigated by the super cheap cultist. While cultists aren't honestly good in and of themselves, they can be used to great effect and comparing them to things like termagants or imperial guard troops isn't fair, as CSM doesn't have those available. You could easily ally in some Imperial Guard units, but then you kill off your other ally options. Cultists are a tool, and as a tool they enhance the codex. Now we have the classic FOC swaps of cult troops and chosen, but honestly with the lord taxes most of the options aren't that appealing. Speaking of elites, we have many units that could have been so great, but fell flat. My expectations for chosen were high, but points cost or the lack of fearless killed that. Terminators are a very middle ground unit. Not great at anything, but a Swiss army knife you can use to do many things well. Mutilators are a filler unit in the codex and do nothing that an obliterator can't do, but with the benefit of having no guns. Possessed honestly aren't bad at all, and could be really good if you get them into combat. With only an expensive land raider as a delivery system, that's easier said than done. Heavy support is crowded with no astounding choices, but some very very solid ones. Predators are still good and av 13 in 6th isn't as bad as feared. My favorite of the new models, the Maulerfiend is a great unit, fast as hell, mean as shit and carrying tentacles that make any hentai fan giddy. For what it does, it's also a cheap unit with a measure of survivability. Havocs, obliterators and forge fiends are all solid choices, although obliterators cost more and forge fiends are overpriced for what you get (the model helps this by the "rule of cool".) We have left the Defiler, Vindicator and the land raider for last as while none are BAD per sa, they are all sub par choices and might be situational at best.
All in all, it isn't a great codex, but it is a good codex and as 6th edition continues on, it might be solid. With the accelerated pace of Games Workshop releasing a codex or army book every month, we should know quickly how well Chaos Space Marine stacks up. Tau are due beginning of April, so let's hope the rumors are kind.
State of the Union, Take 3
With the return to the spring semester and work going full bore, I've not had time to post in a while. First things first, There have been 3 codices and 3 army books released since my last post for 6th edition. I haven't really read the WOC book or DOC book for WHFB, but I do have and have had time to go over all 3 of the 6th edition codices and while they are all sub-par, I'm hoping this is the set tone for 6th. Lots of releases for TCGs, in fact too many for me to discuss at length so I'll only try to cover a few of the cards and mechanics I really like. I've been playing the Defiance beta as much as I can also and just want to say it’s been a great experience so far. Graphics are in line with what’s out now, but it's so FAST for an online game, I can hardly believe it.
Friday, September 21, 2012
AdMech Knights Robot Rally
We all know with the changes to 6th how "sub-par" vehicles are becoming. Hull points have hurt their viability, but I think the death kneel of vehicle laden armies is a little bit further out than people are giving it credit to. One of the reasons I love codex: Grey Knights is that it allows me to use my AdMech as a real army, not just a fan army based off one of the best fandexes around. Coteaz henchspam is fun, and with allies you can bring more dreads to the table than ever. I know the list isn't uber competitive;it isn't meant to be. Some things just need to be done for fun.
So obviously we intend to use Grey Knights as main book with allies. We have the options of Necrons, Orks and all Space Marines when it comes to armies with more dreadnoughts. Orks are limited by the effectiveness of their dreads in this list and being able to bring only 2 units. Necrons bring less with only the Stalker being a dread equivalent so we are left with varieties of Space Marines. Space Wolves are great, but they still limit us to 2 units, one of which is a very expensive HQ. Codex: Space Marines, vanilla if you will, offers us 2 slots of so so dreads, but Codex: Blood Angels offers us so much more. Okay, not so much more, but at higher levels we can get 3 dreads with single FOC or 6 with double FOC. This list is meant for 1850 single FOC as is, but it's nice to have options. So let's do allies first to know what we have to work with.We need cheap troops, cheap HQ and decent dreads.
| SHHHHH, be vewwy vewyy quiet, I'm hunting heathens.... |
The cheapest HQ in Blood Angels is tied between captain and librarian. While we don't need more psykers, the Librarian brings more for the same amount of points. Troops we can get away with 100 points for 5 standard bolter wielding Death Company. That leaves us room for a Furioso, master of blender talon death. We don't want him going in alone, so we take another stock CC dread, and although it doesn't have the same AV 13 as the Furioso, cover should help it get there. We can take a troop Death Company dreadnought with blender talons as well. This brings our allies to 555, leaving us 1295 for our main force.
| Stompy Stompy Stompy |
We of course start with Coteaz, as he allows us to take cheap troops. Coteaz and 3 psybolters of acolytes with bolters fills the troops. I know it is very light on scoring units, but this army is all about those glorious suits of adamantine justice. Now we take the customary 3 psydreads (Grey Knight dreadnought with twin linked auto cannons x 2 and psybolts) and 3 venerable psydreads. With our allies we now have 3 psybacks, 6 psydread riflemen, 1 stock multimelta dread and 2 blender talon dreads. Not the best 1850 list by any means, but definitely fun.
1850pt
Grey Knights 5th Edition Roster (Standard)
Inquisitor
Coteaz
Venerable
Dreadnought
Psybolt
Ammunition, Twin Linked Autocannon, Twin
Linked Autocannon
Venerable
Dreadnought
Psybolt
Ammunition, Twin Linked Autocannon, Twin
Linked Autocannon
Venerable
Dreadnought
Psybolt
Ammunition, Twin Linked Autocannon, Twin
Linked Autocannon
Formosan
Inquisitorial Henchmen Warband
* Acolyte x4
Bolter, Flak Armour, Laspistol
Razorback Psybolt Ammunition, Twin
Linked Heavy Bolters
Formosan
Inquisitorial Henchmen Warband
* Acolyte x4
Bolter, Flak Armour, Laspistol
Razorback Psybolt Ammunition, Twin
Linked Heavy Bolters
Formosan
Inquisitorial Henchmen Warband
* Acolyte x4
Bolter, Flak Armour, Laspistol
Razorback Psybolt Ammunition, Twin
Linked Heavy Bolters
Dreadnought
Psybolt
Ammunition,Twin Linked Autocannon, Twin Linked Autocannon
Dreadnought
Psybolt
Ammunition,Twin Linked Autocannon, Twin Linked Autocannon
Dreadnought
Psybolt
Ammunition,Twin Linked Autocannon, Twin Linked Autocannon
Blood Angels 5th Edition Roster (Standard)
Librarian
Blood Lance, Shield of Sanguinius
Bolter
Furioso
Blood Talon with built-in Meltagun
* Blood Talon Built-in Storm Bolter
Death
Company
5x Bolter, 5x Chainsword, 5x Death
Company Marine
Death
Company Dreadnought
Blood Talons
Dreadnought
Multi Melta
* Blood Fist Built-in Storm Bolter
Current Projects
Well, while Tyranids are my first love and will always have a place in my heart, the new Chaos Marine codex is around the corner and the rules are looking okay. I figure I will stop buying things that don't fit my narrow intentions of my list and concentrate on getting my AdMech Knights, Knights of Blood, Star Wolves and Sons of Malice painted. The Sons of Malice will be up first just because the paint scheme is fucking awesome.
Back in 3rd edition, I picked up a second army. Not as big as my Tyranids, but I started playing Salamanders at the start of 3rd edition. I was delighted when the Armageddon codex came out, until I actually read the load out for Salamanders. Veteran sergeants got thunder hammers for 25 and artificer armor, but all marines in the army got -1 I to represent the super heavy gravity of Nocturne. This of course would make no sense, if you grew up in a higher gravity, your skeleton and muscle structure would be faster when in a lower gravity, but alas, I switched to Chaos Space Marines. While my collection hasn't grown as t, it has steadily grown.
There isn't yet enough known about the codex, but as Chosen are one of my favorite units, I plan to take 3 big units even if not scoring. I'll also run Flamers and Screamer of Tzeentch as allies, which should help with antitank quite a bit. The Hellbrute is included in the pictures simply because it looks awesome.
| My 1st/2nd/3rd favorite Chosen. |
There isn't yet enough known about the codex, but as Chosen are one of my favorite units, I plan to take 3 big units even if not scoring. I'll also run Flamers and Screamer of Tzeentch as allies, which should help with antitank quite a bit. The Hellbrute is included in the pictures simply because it looks awesome.
| My 1st/2nd/3rd favorite Chosen |
| RAWR!!!!! |
| My 1st/2nd/3rd favorite Chosen. |
| Every time I look at these, I think of flying jellyfish and hear "Thwip Thwip" in the air..... |
| The first of my Dark Apostles. Should be mandatory if rumors prove true. |
Monday, March 12, 2012
By Request: Magic Affinity Deck
It isn't hard to guess I love artifacts the most out of all Magic cards.This carries over into any games I play be it Rage, Hex, Warhammer or any of the other dozen games I play. While I loved Urza's block to this day and consider it the best the game ever offered, Mirrodin and Phyrexia blocks both offered some kick ass artifact decks, chief of which is affinity. I don't think the bannings were necessary, but i digress. My affinity deck is listed by request below:

Island x 6
Seat of the Synod x 4
Tree of Tales x 2
Ancient Den x 2
Darksteel Citadel x 4
Tooth of Chiss-Goria x 4
Scale of Chiss-Goria x 1
Golem's Heart x 1
Cranial Plating x 4
Ornithopter x 4
Memnite x 4
Myr Enforcer x 4
Frogmite x 4
Arcbound Ravager
Arcbound Slith x 2
Myr Retriever
Darksteel Juggernaut
Trinket Mage
Chromescale Drake
Qumulox
Counterspell x 4
Assert Authority x 2
Thoughtcast x 2
Most of that is self explanatory, but I know i need
to trade the 2 green and 2 white artifact lands for
4 black ones, but I have yet to find mine.
Island x 6
Seat of the Synod x 4
Tree of Tales x 2
Ancient Den x 2
Darksteel Citadel x 4
Tooth of Chiss-Goria x 4
Scale of Chiss-Goria x 1
Golem's Heart x 1
Cranial Plating x 4
Ornithopter x 4
Memnite x 4
Myr Enforcer x 4
Arcbound Ravager
Arcbound Slith x 2
Myr Retriever
Darksteel Juggernaut
Trinket Mage
Chromescale Drake
Qumulox
Counterspell x 4
Assert Authority x 2
Thoughtcast x 2
Most of that is self explanatory, but I know i need
to trade the 2 green and 2 white artifact lands for
4 black ones, but I have yet to find mine.
CHAOS DREADNOUGHTS NOW FILLED WITH 200% MORE AWESOME!!!!!!!!!!!!!!!!!!!!!!
STOMPY STOMPY STOMPY
| NEW FROM FORGEWORLD, BLENDERTRON 5000! |
Yes, Chaos gets a little bit of love. What's not to love about old doom face here? Awesome rules, check. Decent points cost, check. Some of the best rules for Chaos dreadnoughts in a long long time, double check. I don't usually buy Forgeworld models, but this one is a winner I think. Go here to check it out MOST AWESOME CHAOS ENGINE OF KILLYNESS!!!!!!
Tuesday, February 28, 2012
What Am I Playing?
Well, On the PS3 front I'm still enjoying Infamous 2 and Borderlands. MTG front I'm almost done with my Innistrad block wolves deck and a vampire deck, with all the older decks still around. WH 40k brings us to me running Tyranids instead of GK this season just because the bugs are sentimental to me. I've gotten a display board for a 1500 point T6'R Us list and hope to have it all ready and painted in time for a tournament next month. I have also started a Sanguine Guard Blood Angels army that I am up in the air with the paint scheme. I'm thinking deep red, red pastels or successor chapter colors. I've put most of my WHFB stuff away for now as finishing any of those armies will be a massive endeavor, but I imagine Skaven will be finished first.
All in all my current armies are
WHFB
All in all my current armies are
WHFB
- Lizardmen
- Beastmen
- Skaven
- Daemons of Chaos
- Tyranids
- Admech Knights (Grey Knight Codex)
- Sons of Malice (Dark Angels Codex)
- Blood Angels Sanguinary Guard
- Daemons of Chaos
- Chaos Space Marines(The Purge)
Thursday, February 23, 2012
Behold, the Monster Is Upon Us!!!
INCOMING!!!!!!!!!!!
| Truly a great model. |
| Great Bits to be had for sure! |
By now, everyone has heard and seen the new Tyranid releases. There are a lot of mixed messages about these releases, and some are really pissing me off. The cover thing is a marginal factor at best and not something I care much about. The one that really pisses me off is the “your models are now invalid because they’re 5mm smaller, replace it” talk coming from some areas. You know what, FUCK YOU. I’m not replacing 4 Tervigons and 3 Tyrannofexes because GW is slow as fuck. I bought those Carnifex kits to build into Tervigons and Tyrannos because they didn’t exist. Right now I’m at an impasse. I will wait to see what my TO’s opinion on the subject is before making any more purchases. I have nothing against the new models, they look great.
I do have a problem with the replace mine because they’re homemade and you had them before the model came out idea. I’ll agree to that on the grounds that; 1-you buy back the carnifex kits and use that to reduce the price of the Tervigon kit, 2- all the space marine players running the classic tiny rhinos/land raiders/razorbacks replace all their shit too. For now, it’s an awesome model yes, but I’m not buying until these problems are addressed.
Thursday, February 16, 2012
Tyranids T6 R US
| My Baby Maker |
The Tyranid Codex is sup-par. That is a fact and it cannot be ignored. However, there are some shining lights in the codex, and Tyranids are still one of the most fun armies to play around with at the moment. They were my first army at the tail end of 2nd edition, and they are also my largest. I have amassed over 14k points of Tyranids including the old OOP Armourcast creatures, and have no plan to clear out my stock. With that in mind, I’m trying my version of T 6 R Us (monstrous creatures/creatures with T6 or more only). I have maximized the amount of T6 creatures and taken out the usual Hive Tyrant aspect. I just feel the Tyrant is something that nearly always fails to justify his expense in the 5th edition book. Four Tervigons should provide enough fodder to prevent my big beasties getting gibed in combat, and with Hive Guard x 3 and Tyrannofex x 2, I should have adequate anti-tank. Happy human smashing!!!!
T6 'R US (1750pts)
1750pt Tyranids 5th Ed (2010) Roster (Standard)
Selections:
* HQ
* Tervigon
(Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
Bonded Exoskeleton, Catalyst, Claws and Teeth, Cluster Spines, Dominion, Toxin Sacs
* Elites
* Hive Guard Brood
* 2x Hive Guard
(Instinctive Behavior - Lurk)
2x Claws and Teeth, 2x Hardened Carapace, 2x Impaler Cannon
* Hive Guard Brood
* 2x Hive Guard
(Instinctive Behavior - Lurk)
2x Claws and Teeth, 2x Hardened Carapace, 2x Impaler Cannon
* Hive Guard Brood
* 2x Hive Guard
(Instinctive Behavior - Lurk)
2x Claws and Teeth, 2x Hardened Carapace, 2x Impaler Cannon
* Troops
* Termagant Brood
* 10x Termagant
(The Scuttling Swarm)
10x Chitin, 10x Claws and Teeth, 10x Fleshborer
* Termagant Brood
* 10x Termagant
(The Scuttling Swarm)
10x Chitin, 10x Claws and Teeth, 10x Fleshborer
* Termagant Brood
* 10x Termagant
(The Scuttling Swarm)
10x Chitin, 10x Claws and Teeth, 10x Fleshborer
* Tervigon
(Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
Adrenal Glands, Bonded exoskeleton, Catalyst, Claws and teeth, Cluster Spines, Dominion, Toxin Sacs
* Tervigon
(Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
Adrenal Glands, Bonded exoskeleton, Catalyst, Claws and teeth, Cluster Spines, Dominion, Toxin Sacs
* Tervigon
(Brood Progenitor, Psyker, Shadow in the Warp, Spawn Termagants, Synapse Creature)
Adrenal Glands, Bonded exoskeleton, Catalyst, Claws and teeth, Cluster Spines, Dominion, Toxin Sacs
| Yes, he is happy to see you. |
* Heavy Support
* Tyrannofex
(Fearless, Instinctive Behavior - Lurk)
Armoured Shell, Claws and Teeth, Cluster Spines, Rupture Cannon, Thorax Swarm with Desiccator Larvae
* Tyrannofex
(Fearless, Instinctive Behavior - Lurk)
Armoured Shell, Claws and Teeth, Cluster Spines, Rupture Cannon, Thorax Swarm with Electroshock Grubs
CHAOS SPACE MARINE STOMPY STOMPY DEATH!!!!!!!!!!
At 1750…..
| From DakkaDakka |
Okay, so a completely non tournament worthy list, just out for fun. I like this idea and think it’s kind of like Robot Rally taken further. Idea is to use the Daemon Princes If able to lash units for the defiler to blow up real good. With the change to Fire Frenzy, the dreads are almost no risk at all, and they work like normal dreads. Troops are there to facilitate the Greater Daemon’s arrival. I chose regular old troops instead of fancy ones as it lets me get a meltagun and powerfist still in case they end up in a fight. Hopefully you can get the one that doesn’t have a fist into position to spawn the Greater Daemon. ‘Hope Springs Eternal though…. As always, havoc launchers on the rhinos of course.
Stompy Stompy CSM (1750pts)
* HQ
* Daemon Prince- Lash of Submission, Mark of Slaanesh, Wings
(Eternal Warrior, Fearless, Invulnerable Save (5+))
* Daemon Prince - Lash of Submission, Mark of Slaanesh, Wings
(Eternal Warrior, Fearless, Invulnerable Save (5+))
* Elites
* Chaos Dreadnought - Multi-Melta * Dreadnought Close Combat Weapon- Twin-Linked Bolter
(Crazed)
* Chaos Dreadnought - Multi-Melta * Dreadnought Close Combat Weapon- Twin-Linked Bolter
(Crazed)
* Troops
* Chaos Space Marines
4x Chaos Space Marine, Meltagun
* Aspiring Champion - Bolt Pistol, Bolter, Power Fist
* Chaos Rhino- Havoc Launcher
* Chaos Space Marines
4x Chaos Space Marine, Meltagun
* Aspiring Champion - Bolt Pistol, Bolter, Power Fist
* Chaos Rhino - Havoc Launcher
* Chaos Space Marines
4x Chaos Space Marine, Meltagun
* Aspiring Champion - Bolt Pistol, Bolter, Power Fist
* Chaos Rhino - Havoc Launcher
* Chaos Space Marines
5x Chaos Space Marine, Meltagun
* Aspiring Champion -Bolt Pistol, Bolter, Close Combat Weapon
* Chaos Rhino - Havoc Launcher
* Heavy Support
* Chaos Defiler - Reaper Autocannon, Twin-Linked Heavy Flamer
(Fleet)
* Chaos Defiler - Reaper Autocannon, Twin-Linked Heavy Flamer
(Fleet)
* Chaos Defiler -Reaper Autocannon, Twin-Linked Heavy Flamer
(Fleet)
* (No Category)
* Summoned Greater Daemon
(Fearless, Invulnerable Save (4+))
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