Just a real quick post from the phone but first two killteams are nearly finished painting and war hammer regiments are nearly finished. So far my kill teams consist of
Five plague marines with lightning claw double melts guns and a nurgle chaos spawn
And 4 nurgle spawn with 10 cultists.
Pictures tomorrow.
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Sunday, January 05, 2014
Tuesday, December 31, 2013
In the Year 2014................
Well, Tyranids come out in 2 weeks. That's a huge start to the year. Even if they suck there will be some good conversion material/base models to be had. I don't know how exciting the book will be, but I'm still in the throes of loving small scale battles. With the release of Deadzone, new Killteam rules, and Regiments of Renown, all my interest is in small scale battles. More articles and battle reports to be had in the coming year, but for now here's my current Kill Team featuring Mortimer and friends.
Wednesday, March 27, 2013
Mechanisms of Mal’al
The Masters of Malice
It’s been less than two months since Chaos Daemons and
Daemons of Chaos books hit the shelves, and already talk has died out on the
interwebs. Some speak in hushed tones and others tout the strength of these
books, but I for one am still finding lots to love about Chaos Daemons in 6th.
At first glance, some things look way stronger than they are. Horrors and
flamers for one, as they used to be the shooting end of the Chaos Daemons book.
Now shooting is almost totally gone in the 6th edition book to be
replaced by horde mechanics and fast assault units, oh which the book specializes
in. At least five units in the codex have the ability to contact close combat
on your second turn, in and of itself an amazing feat. This is made better by
![]() |
| Mal'al cares not where the chaos flows, only that it comes with malice.... |
1850 Chaos Daemons
|
Slaves Of Malice
|
Hctib Enrohk, Blood Thirster(Eternal Blade)
|
Wolthlkay (Slaneeshi Herald(Steed,Portalglyph))
|
Kanrak
|
Elite
|
Flamer slaves with boss
|
Troops
|
Plaguebearer slaves(10 with boss)
|
Plaguebearer slaves(10 with boss)
|
Plaguebearer slaves(10 with boss)
|
Daemonettes slaves(15,boss)
|
Daemonettes slaves(15,boss)
|
Fast
|
Flesh hound slaves(10)
|
Flesh hound slaves(10)
|
screamer slaves
|
Heavy
|
Enrohk Cannon
|
Enrohk Cannon
|
Total 1849
|
Friday, March 22, 2013
Sons of Silence @1850 for 6th edition
So far this is what I've got for my Sons of Silence at 1850.
+++ 1850pt Chaos Space Marines 6th Ed (2012) (Primary
Detachment) Necrons 6th Ed (2011),(Allied Detachment), +++
Chaos Space Marines
+ HQ +
Ragey McRagerson -
Chaos Lord
Axe of Blind
Fury, Bolt Pistol, Gift of Mutation, Juggernaut of Khorne, Mark of Khorne,
Sigil of Corruption
Force Axe - Sorcerer
Aura of Dark
Glory, Bolt Gun, Close Combat Weapon, Psk Level 2
+ Troops +
Chaos Cultists
22x Cultists
10x Chaos Space Marine
Plasma Gun, Plasma Gun, Aspiring
Champion, Close Combat Weapon
+ Fast Attack +
Heldrake
Baleflamer
Heldrake
Baleflamer
Chaos Spawn x3
+ Heavy Support +
Maulerfiend
lasher whips
Maulerfiend
lasher whips
Necrons
+ HQ +
Necron Overlord
Mindshackle
Scarabs, Warscythe
* Royal Court
Harbinger of the Storm
Voltaic Staff
Harbinger of the Storm
Voltaic Staff
+ Troops +
5x Necron Immortal
5x Gauss
Blaster (Gauss Weapon)
* Night Scythe
Twin-Linked Tesla Destructor
5x Necron Immortal
5x Gauss
Blaster
* Night Scythe
Twin-Linked Tesla Destructor
Fortification
Aegis Defense Line
with Comms relay
One Mans Take on Marines of Chaos
It's been a little while since both Chaos Space Marine and Dark Angels codices came out to great fanfare which generally turned to disappointment. I won't review the Dark Angels codex, because it isn't one I use often enough to comment, but aside from the really sub par flyers, it strikes me as being very decent for 6th. Now further forward onto chaos!
First lets discuss the obvious controversy, Mr. Heldrake. When the book first released only a few of us realized how good this thing is. Then the arguing started, is it 90 degree firing arc, is it 180, maybe even 360? I was always in the 180 camp myself, as I am with the Necron Doomscythe. When the FAQ hit the fan, Chaos had a bonafide marine killer via Mr. "I shoot fire out my ass" Heldrake with his 360 line of sight. While I don't agree with it, I will abuse the hell out of it. Now onto the review.
There are several areas where Chaos Space Marines came out ahead, mainly fast attack and headquarters. The special characters are all pretty good, and Huron and Abaddon are great. Generic HQs like the sorcerer, the lord and the Dark Apostle are also great. In fast attack, CSM has come out on top of any other codex in the game, maybe even better than Tyranid elite choices. You've got the astounding Heldrake, great bikes and spawn, and really solid raptors with the only stinker being warp talons. Here's where the virtual gold ends, as we now delve into the sub par troop choices. Yes, we get cheap chaos marines, but being 1 point less than a dark angel with better weapon options is a real buzz kill If you don't realize how big a game changer a rule like "And They Shall Know No Fear" is, you don't know the game. with no reliable way to get fearless or ld 10, chaos really suffers compared to Dark Angels. This is almost mitigated by the super cheap cultist. While cultists aren't honestly good in and of themselves, they can be used to great effect and comparing them to things like termagants or imperial guard troops isn't fair, as CSM doesn't have those available. You could easily ally in some Imperial Guard units, but then you kill off your other ally options. Cultists are a tool, and as a tool they enhance the codex. Now we have the classic FOC swaps of cult troops and chosen, but honestly with the lord taxes most of the options aren't that appealing. Speaking of elites, we have many units that could have been so great, but fell flat. My expectations for chosen were high, but points cost or the lack of fearless killed that. Terminators are a very middle ground unit. Not great at anything, but a Swiss army knife you can use to do many things well. Mutilators are a filler unit in the codex and do nothing that an obliterator can't do, but with the benefit of having no guns. Possessed honestly aren't bad at all, and could be really good if you get them into combat. With only an expensive land raider as a delivery system, that's easier said than done. Heavy support is crowded with no astounding choices, but some very very solid ones. Predators are still good and av 13 in 6th isn't as bad as feared. My favorite of the new models, the Maulerfiend is a great unit, fast as hell, mean as shit and carrying tentacles that make any hentai fan giddy. For what it does, it's also a cheap unit with a measure of survivability. Havocs, obliterators and forge fiends are all solid choices, although obliterators cost more and forge fiends are overpriced for what you get (the model helps this by the "rule of cool".) We have left the Defiler, Vindicator and the land raider for last as while none are BAD per sa, they are all sub par choices and might be situational at best.
All in all, it isn't a great codex, but it is a good codex and as 6th edition continues on, it might be solid. With the accelerated pace of Games Workshop releasing a codex or army book every month, we should know quickly how well Chaos Space Marine stacks up. Tau are due beginning of April, so let's hope the rumors are kind.
First lets discuss the obvious controversy, Mr. Heldrake. When the book first released only a few of us realized how good this thing is. Then the arguing started, is it 90 degree firing arc, is it 180, maybe even 360? I was always in the 180 camp myself, as I am with the Necron Doomscythe. When the FAQ hit the fan, Chaos had a bonafide marine killer via Mr. "I shoot fire out my ass" Heldrake with his 360 line of sight. While I don't agree with it, I will abuse the hell out of it. Now onto the review.
There are several areas where Chaos Space Marines came out ahead, mainly fast attack and headquarters. The special characters are all pretty good, and Huron and Abaddon are great. Generic HQs like the sorcerer, the lord and the Dark Apostle are also great. In fast attack, CSM has come out on top of any other codex in the game, maybe even better than Tyranid elite choices. You've got the astounding Heldrake, great bikes and spawn, and really solid raptors with the only stinker being warp talons. Here's where the virtual gold ends, as we now delve into the sub par troop choices. Yes, we get cheap chaos marines, but being 1 point less than a dark angel with better weapon options is a real buzz kill If you don't realize how big a game changer a rule like "And They Shall Know No Fear" is, you don't know the game. with no reliable way to get fearless or ld 10, chaos really suffers compared to Dark Angels. This is almost mitigated by the super cheap cultist. While cultists aren't honestly good in and of themselves, they can be used to great effect and comparing them to things like termagants or imperial guard troops isn't fair, as CSM doesn't have those available. You could easily ally in some Imperial Guard units, but then you kill off your other ally options. Cultists are a tool, and as a tool they enhance the codex. Now we have the classic FOC swaps of cult troops and chosen, but honestly with the lord taxes most of the options aren't that appealing. Speaking of elites, we have many units that could have been so great, but fell flat. My expectations for chosen were high, but points cost or the lack of fearless killed that. Terminators are a very middle ground unit. Not great at anything, but a Swiss army knife you can use to do many things well. Mutilators are a filler unit in the codex and do nothing that an obliterator can't do, but with the benefit of having no guns. Possessed honestly aren't bad at all, and could be really good if you get them into combat. With only an expensive land raider as a delivery system, that's easier said than done. Heavy support is crowded with no astounding choices, but some very very solid ones. Predators are still good and av 13 in 6th isn't as bad as feared. My favorite of the new models, the Maulerfiend is a great unit, fast as hell, mean as shit and carrying tentacles that make any hentai fan giddy. For what it does, it's also a cheap unit with a measure of survivability. Havocs, obliterators and forge fiends are all solid choices, although obliterators cost more and forge fiends are overpriced for what you get (the model helps this by the "rule of cool".) We have left the Defiler, Vindicator and the land raider for last as while none are BAD per sa, they are all sub par choices and might be situational at best.
All in all, it isn't a great codex, but it is a good codex and as 6th edition continues on, it might be solid. With the accelerated pace of Games Workshop releasing a codex or army book every month, we should know quickly how well Chaos Space Marine stacks up. Tau are due beginning of April, so let's hope the rumors are kind.
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